
When build unity game that target android 12, 13, the game can not start. There are two things to fix this: 1. In Unity Player Settings, publish settings: -
Check custom main manifest + Add property android:exported="true" to activity
- Check custom main gradle template + If using admob, add this to dependencies
setting:
implementation 'com.google.android.gms:play-services-ads:20.4.0' // For apps
targeting Android 12, add WorkManager dependency. constraints {
implementation('androidx.work:work-runtime:2.7.0') { because
'''androidx.work:work-runtime:2.1.0 pulled from play-services-ads has a bug
using PendingIntent without FLAG_IMMUTABLE or...